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There’s been a lot happening within the AR/VR industry during the past couple of weeks. Let’s take a look at some of the highlights:

Unreal Engine 4.22 Adds HoloLens Remote Streaming Support

As reported by VR Focus, Epic Games has added support HoloLens Remote Streaming which: “allows Unreal applications to run on a Windows desktop PC and stream the rendered result wirelessly to HoloLens over a Wi-Fi connection in real time.”

This is something that Nvidia had mentioned previously in their ‘GeForce NOW’ announcement last month, here.

As well as wireless support, Ray Tracing is also a big topic in the new release of the engine.

The full Unreal Engine blog post can be found here.

Unity makes ARKit and ARCore development easier with AR Foundation

As reported by VentureBeatUnity Technologies has announced that its AR Foundation update for the Unity Editor tool will enable game developers to quickly create AR software that can run on both Android and iOS devices.

Before AR Foundation, creating games for multiple platforms required significant effort from developers. With Unity’s new release, this aims to alleviate the issues and reduce the time spent, letting developers focus more on the products at hand.

The full documentation regarding Unity AR Foundation can be found here.

BONUS: If you’re interested in learning more about Unity and AR development, Unity have teamed with Udacity in order to create a beginners course for AR using Unity & ARKit, Apple’s AR platform. You can find out more about the course here.

Tobii launches eye-tracking SDK for AR and VR

As reported by UploadVR, Tobii recently announced the launch of its XR software development kit (SDK). It’s a set of tools and resources designed to get developers up to speed with its eye-tracking tech. Using the kit, creators can implement features like gaze-based selection and eye-tracked interfaces. Tobii also says it includes tools to mirror a user’s eye movements on a VR avatar for social VR applications.

The Tobii developer portal has also been launched in accompaniment to the news, which can be found here.

Tobii have recently partnered with HTC, with their latest eye tracking technology being a part of the HTC Vive, as can be seen on their products page.

Dent Reality announces ARkit-based SDK for indoor navigation

As reported by 9to5MacDent Reality is in the final development stages of bringing a sharp augmented reality indoor navigation platform to iOS for malls, airports, retail stores, and more.

Their initial platform is based on ARKit, which means right now it’s iOS only, but with Google announcing their AR navigation platform recently, it looks like Dent will be releasing the Android version sometime soon.

You can see the platform in action in the video below:

Oculus Job Posts Point to Facebook-built AR Headset on the Horizon

There have been numerous postings on the Facebook Careers and Oculus Jobs pages in relation to Augmented Reality, and with Facebook’s Spark platform having launched late last year, it’s of no surprise to hear that an AR headset could be in the works.

Reported by PocketGamer, each of these job listings mentions AR glasses, with the marketing role specifically stating:

“In the future, our AR glasses will merge the physical and digital worlds, blending what’s real with what’s possible, resulting in the next mainstream, must-have, wearable consumer technology.”

If you’re interested in getting involved in the AR/VR industry, but you’re not sure where to start, or you’re perhaps looking for work, we published a special edition post previously, providing tips and answers to some of the questions you may have.
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